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Merry Christmas!
 

Dear customers,
 

Christmas is almost upon us!  Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Wednesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Tues 16th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Thurs 18th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Fri 19th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Fri 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Mon 22nd Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 2 - 7 business days for that, meaning that supplier items are now unlikely to make it for Christmas.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

Stroop (PREORDER - ETA, JAN)
Stroop
$29.95
$35.00
Qty

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 Ages:  8 and up 
 Players:  2 - 4 
 Playing Time:  10 - 15 mins 
 



**PREORDER**


Stroop is a real-time observation game based on the psychological Stroop Effect, which is a phenomenon caused by different functions of the brain interfering with one another.

The cards in Stroop each display a single word. The words are printed in several colors (black, red, blue, and yellow), sizes (big and little), and styles (hollow and solid), and they have different numbers of letters (three, four, five, and six). The challenge is to read one word and quickly match it with the description of another word — without regard to what the second word says.

In the first round of the game, players are dealt an equal number of cards, and a card is turned face-up in the center of the table, forming the base of a pile. Players then race to find a card in their deck that the center card describes, and place this on top of the pile, changing the center card. Play continues until one player runs out of cards.

The second round of the game is similar to the first, except that the rule for eligible cards to play is reversed: now a card may be played only if its text describes the qualities of the card in the center. The player with the fewest cards remaining wins.

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