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Merry Christmas!
 

Dear customers,
 

Christmas is almost upon us!  Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Wednesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Tues 16th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Thurs 18th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Fri 19th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Fri 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Mon 22nd Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 2 - 7 business days for that, meaning that supplier items are now unlikely to make it for Christmas.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

At The Helm
At The Helm
$22.95
$25.00
Qty

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 Ages:  12 and up 
 Players:  1 
 Playing Time:  15 mins 
 


 

The sea is a dangerous place. Whether it’s storms or sea serpents, you’re putting your life on the line each time you set sail. Boldly face the challenges of the open ocean as you steer your ship into uncharted waters.

The At the Helm Card Game is a heavy nautical theme game inspired by the old captain’s ship logs. Often in these ship logs you’d see drawings and we used that as inspiration. It’s solo and it’s a deckbuilder.

Over a series of turns, build a deck and use it to complete the three selected challenges before you run out of time or health. Turns proceed as follows:

1. Choose 1 or 2 cards from your hand. For each chosen card, either resolve its ability and place it in the discard pile, or discard it (ignoring its ability).

2. Resolve the effects of incomplete challenges.

3. Draw cards form the deck until you have 3 cards in hand. Take 1 damage for each broken heart.

If the market and deck both run out of cards and you need to draw a card, or your health reaches the skull and bones, you lose the game.

Otherwise, when you complete the win conditions of the selected challenges, you win the game!

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