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Merry Christmas!
 

Dear customers,
 

Christmas is almost upon us!  Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Wednesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Tues 16th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Thurs 18th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Fri 19th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Fri 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Mon 22nd Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 2 - 7 business days for that, meaning that supplier items are now unlikely to make it for Christmas.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

Space Empires: All Good Things
Space Empires: All Good Things
$169.95
$200.00
Qty

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 Ages:   12 and up 
 Players:   1 - 6 
 Playing Time:   180 mins 
 


All Good Things, the last expansion for Space Empires 4X, provides:

  • Master Rule Book and Scenario Books. Since this is the last expansion and completes the system, it will come with a Master Rule Book that encompasses all the goodness in all the expansions. Likewise, it will include two Master Scenario Books - one for solo/co-op and one for competitive play.
  • 2 new, alternate empires. Similar to existing, but different. They have fighters that don't need carriers. If the original game had fighters that were like TIE Fighters, these are more like X-Wing. They don't have boarding ships or Titans, but have a new class of ships. The other ships have slightly different stats/costs.
  • Variable, but balanced home systems. Everyone has the same home system for balance reasons. However, knowing what you are going to find is something that has always bothered many people. This will fix that.
  • Scenario Cards. Around 30 cards and 1 or 2 could be flipped to change the overall galaxy conditions for the game. A couple of these are from the scenario book, but most are new.
  • Missions. Missions are Resource Cards that can't be just played, but require a player to complete something on the map to gain a larger benefit. Think of the plot of a simple Trek episode.
  • Deep Space Planetary Attributes. The NPA planets in deep space will now have a bit of personality. Some will be harder or easier to take. Some will really be worth fighting over.
  • Crew Cards. Not everyone will always want to play with these, but they will bring even more personality into the game.
  • Facilities Game. Two new facilities are added. This will really complete the facilities game.
  • Everything else. Extra cards of every type, Starbases, Defense Satellites, Cyber Armor, New Terrain, more terrain to support larger scenarios (more terrain is needed anyway to support larger scenarios so new terrain types are also included).

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